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Originally Posted by Passerby
Ideally, you'll want your Fighter's Str to be least 16, but you can't get that at character creation with an Elf, so that can't be helped, if you want an elven fighter. And 14 Dexterity is the highest you'll want for a character that's wearing Medium Armour. But while the stats aren't min/maxed, the character is fine, and still playable. So, moving on ...

Well if every human didn't look like they fell out of the ugly tree, hit every branch on the way down, then climbed back up for seconds, I'd have gone human. As it stands, they didn't, so, moving on...

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Wait ... have you not taken any Long Rests before?

Sure, before I entered the Keep. Once you rescue Haslan the entire Keep turns hostile, meaning you can't get out again to take a nap and heal up, and with no out of combat healing that leaves me well and truly up to my neck in the deep and stinky.

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A few things to know, just in case:

2. You can just click on the button to take a short rest and your party will heal up some of their lost HP.

That I did not know, that's a significant game changer. Read: The game doesn't bother to tell you these things.

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Shadowheart is an Origin character, and Larian made her a Deception cleric. Deception clerics don't fit the conventional profile of a cleric, since for them, Dex is more important than Str, and so using a dagger is correct. You can make her use a mace still, but her hit chance will be lowered by 10%, since a mace uses Str to determine hit chance and her Str is only 10, while her Dex is 15, which gives her a +2 modifier with Finesse weapons.

There is nothing you can say to convince me that's a good idea. Nothing. I've also never heard of a deception cleric, and I suspect neither has the average gamer who has never played AD&D. Roll on the mods that fix this BS.

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What is the hit chance when your Fighter is attacking from behind?

60%+ but I still miss most of the time. I'm not trying to be rude but can you trying to please understand what I'm complaining about here? The game's numbers are worthless. Even with an 85% chance I still missed, reloaded, missed again, reloaded and missed a third time. If that was an isolated occurrence it would be bad luck. It is not an isolated occurrence. That is the crux of the complaint. It needs balancing better.

Originally Posted by Chief_Jericho
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2. When it's Shadowheart's turn, DO NOT use Sacred Flame. Get to high ground and use a crossbow to attack instead. Or, cast Bless on the party.

She doesn't have Bless.

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That's not possible. She has Bless. Your hot bars are probably so cluttered with scrolls, potions, actions, spells, arrows, etc that you can't find it. Clear your hot bars of stuff you won't use, open up your spell book, and drag Bless from the spell book to your hot bar. That or you've used up all your spell slots so Bless is greyed out. Take a long rest.

Hot bars a mess despite my trying to keep on top of them. The game randomly keeps swapping spells/skills in and out. DOS2 did this as well. It's damn annoying. So yes, she has bless, just not in the hot bar and I missed it in the skill sheet last time I looked.

Originally Posted by Chief_Jericho
[quote]The AI rarely misses because the enemies, guided by the algorithm, know how and where to get Advantage and do the most damage to you. So, to counter this, you need to learn how to gain Advantage and avoid Disadvantage. I've given you a list in my previous post that should help you with this.

Originally Posted by Chief_Jericho
[quote]If there's no high ground, use Thunder Wave to push enemies to a low ground (if any), or use Magic Missiles.

Yup, just discovered that. It's quite possibly my most powerful spell.

Thanks for the help, now knowing I don't have to traipse back to camp every time I need to heal might make a difference. We'll see. I still maintain the algorithm needs balancing so the AI misses more often.

Last edited by Chief_Jericho; 06/05/21 02:13 PM.
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Originally Posted by Chief_Jericho
Originally Posted by Maximuuus
Man if you have 50% to hit you really have a problem to understand the rules (they're poorly explained in the game).

Missing is definitely not a problem but you should probably read a bit or watch video about the basics rules of 5e (modifiers, AC, proficiencies, abilities in combats, advantage/disadvantage,...)

It's not your fault but it's not about D&D, it's about the complete lack of explanations in BG3.

OK you explain this to me then. I have rescued Haslan and I have agreed to take out the three bosses. Each character has 60%-70% health, used spell slots and I have a total of three healing potions between the entire party. Each boss can one-shot a character it hits from full health. How do I take the bosses out? Give me your tutorial on how I do that under these conditions.

I never see thoses bosses OS any of my characters but anyway.
The others are giving you a lot of valuable informations. Not sure it would be usefull to repeat.

Just listen to them.

WolfheartFPS has a lot of great video about BG3 (and D&D). It also has combats tutorial if I'm not wrong.
You should really take a look to understand the game's mechanics.

Last edited by Maximuuus; 06/05/21 02:23 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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Originally Posted by Chief_Jericho
There is nothing you can say to convince me that's a good idea. Nothing. I've also never heard of a deception cleric, and I suspect neither has the average gamer who has never played AD&D. Roll on the mods that fix this BS.
It's a nice alternative if you don't want a thief in the party. She can open locks, disable traps, is good with a shortbow, and gets a level 2 spell called "pass without a trace", which greatly helps with sneaking for the entire party. Regarding spells & hotbars, my recommendation would be to turn off everything except spells in the options. That way the hotbar won't get cluttered whenever you pick up an item. I keep the add/remove spells option, because then spells get automatically swapped whenever rearranging spellbooks, which I tend to do quite often.

If you are looking for an alternative way out of the citadel, there is one more exit through the rooms of priestess Gut (I'd suggest sneaking through there, because she has a tough bodyguard). To get there, easiest is by sneaking on the rafters; just strip your party of any armor that grants a disadvantage on stealth (should be in item description). Shadowheart can help with her "pass without a trace" here. If she has any level 2 spell slots left, she can change what is memorized, as long as it is outside of combat.

Once you climb the rafters, you can also easily "stealth kill" the goblins in the main hall: shoot and hide, and enemies will waste their turn. I think it's left shift that you press in combat to highlight enemy vision cones. If you attempt to hide outside of the vision cone, your character will succeed. Keep in mind that "shoot & hide" trivializes a lot of encounters in BG3, because enemy ai currently cannot handle stealth detection. If your character is too far away, they won't even attempt to search during their turn in combat.

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Originally Posted by fallenj
55% chance to hit is crap, thats a 45% miss chance, ITS HUGE!!! You are really not doing something right, what level is your party? Spell list on your party? Why do you only have 3 potions? You two-handing the longsword? You High-Elf or Wood? This game modifies almost every aspect of 5e it isn't full rules.

You can use jump to disengage/escape without being hit (if you have high enough strength you can jump farther than you can walk in a turn), being behind a enemy gives advantage, high-ground gives advantage. Just these two options should boost your percent to hit by a good amount. There usually is no reason your character will NOT have advantage, its given out like candy.

Portal stones don't require you to be their to teleport to another, you can teleport from any location, you can teleport to your camp from any location.

What I just mentioned is common knowledge, means you didn't test stuff out, watched a vid, read one of the blatantly huge threads on here about broken features.

It is Early Access btw so yes it is a unfinished product with bugs, level capped at 4, and only first chapter. This is the second time you mentioned getting a refund, the only person to blame is yourself for not putting the time into figuring stuff out. Good bye.

He's trying to run an elf with a 15 strength as his primary fighter, that's his first mistake.

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Originally Posted by Seraphael
These posts are the reason Larian should make a DIFFICULTY SETTING their TOP PRIORITY in upcoming patches. A vocal portion of players get triggered by RNG, and a larger but equally vocal crowd dislike much of the homebrew implemented in part to accommodate the first group by making the gameplay easier/much less punishing.

1. Easy-mode for people like the original poster who have a hard time accepting RNG.
2. D&D-mode for people who though this would be a D&D game.
3. A dynamic Ironman-mode on top of these where the RNG is pre-rolled and the player rewarded by better loot according to difficulty level.

This would please both camps and disincentivize habitual save-scumming in a positive way.
I'd like the modes to be honest, one mode is D&D, the other says Homebrew. With each one having a harder difficulty.
Originally Posted by Seraphael
Originally Posted by 1varangian
All misses being shown as "dodging" is also an issue. Most of the time it's actually heavy armor or a shield soaking all damage. Combat needs that feeling of impact for immersion as well as accurate feedback...
In D&D... Things can die swiftly when you hit, which is much more satisfying than always needing many hits that never miss.
Agreed.

I've advocated more accurate and varied combat feedback (both verbal and animated) for a long time. There's a lot of psychology in this and showing misses as blocks, deflections and dodges when it is due to shield, armor or dexterity, would make for both better gameplay and likely constitute a higher threshold for save-scumming.
Perception is everything, so I will always advocate for more feedback with Blocks, Armor deflections, etc.

It's also known that customers like variety. If we can have animations for a bear sneaking, badgers sitting, etc. we should have variety for how low attack rolls are interpreted.

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Originally Posted by Chief_Jericho
Originally Posted by Passerby
What is the hit chance when your Fighter is attacking from behind?

60%+ but I still miss most of the time. I'm not trying to be rude but can you trying to please understand what I'm complaining about here? The game's numbers are worthless. Even with an 85% chance I still missed, reloaded, missed again, reloaded and missed a third time. If that was an isolated occurrence it would be bad luck. It is not an isolated occurrence. That is the crux of the complaint. It needs balancing better.

I understand what you're complaining about, right from your original post. Those things you described; many of us have experienced them to some degree. But whether you think we truly understand you or not is irrelevant, since your own enjoyment of the combat is what truly matters at the end of the day, isn't it?

A Larian employee will probably look at your post and file it away for future reference, and any change that comes from it won't happen for the next few months at least.

This is why most of our replies focus on how to get you to play better, since Larian isn't going to change the combat any time soon.

On that note, getting only 60% chance to hit even while attacking from behind is really low. There's something else going on. If you wish to fix this, you might want to take a screen shot and post it here so we can have a look at it.

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Passerby has you covered. If you follow their advice you should do well.

A couple of things

1) change the way you think of Shadowheart. Think thief-cleric outside of combat, caster cleric inside combat. Melee is almost always the wrong option for her.

Guiding bolt is her go to spell and a cross bow is the default weapon. Only use sacred flame if the enemy is prone (if say Gale cast trip or the floor is ice)

2) light. Wyll and Gale won't be able to hit anything without a light source. Have Gale hold a torch.


Other things

-- getting burnt by an arrow that misses is infuriating, needs to be removed from the game.

-- Did Minthara cast the mirror image spell? If so that could explain the low to hit chances. The Larian interpretation of that spell is weird.

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