I don't have a problem with companions being 'special'; from a secret bastard burdened with saving the kingdom to a demon on the run from the forever war in hell; I also like everyman companions, like a devout veteran who struggles with disillusionment after his war ends or an alien who struggles with his societies expectations of him as he tries to navigate a morally fraught galaxy.
Having 'special' companions becomes a problem for me when a character seems anachronistic to the setting. Anachronistic either in their attitudes or in their expectations, I like our companions, but most don't quite fit the setting around them, and they also seem to expect the world to be like the video game they're the main characters of. That said, I don't know a lot about the setting of Baldur's Gate, I've played all or most of the rpgs set in FR but those were many editions and reboots ago, so for others the they might fit right in.
I agree also with Sharp about this game having trouble showing and not telling when it comes to characterizing our companions. I guess I haven't played enough because I don't remember Shadowheart volunteering any information about herself before succeeding multiple wisdom rolls which is why I think Shadowheart has the most natural roll out of her character, compared to others like Gale, who has to give you...the talk...for us to learn his story. This point is what I'd assumed was the meaning behind "amusement ride"
Last edited by Sozz; 06/05/21 03:58 AM.