Originally Posted by VenusP
Originally Posted by Eugerome
some random rolls.
Locking something behind “some random rolls” is the heart of this game.

Want to know your enemies’ weaknesses? Invest in skills to mitigate the randomness.

Or I could open the chat log and do some quickmaths to figure out that the creature probably has X AC, because rolling X hit but rolling X-1 didn't. Without investing into skills. Like people do when they play 5e.

Or I could notice that I rolled X on my firebolt but it only did 1/2*X damage and figure out that the creature is resistant to fire.

At that point I am just doing the calculations in my head. Why not just tell that upfront? Or at least after your first hit.