These posts are the reason Larian should make a DIFFICULTY SETTING their TOP PRIORITY in upcoming patches. A vocal portion of players get triggered by RNG, and a larger but equally vocal crowd dislike much of the homebrew implemented in part to accommodate the first group by making the gameplay easier/much less punishing.

1. Easy-mode for people like the original poster who have a hard time accepting RNG.
2. D&D-mode for people who though this would be a D&D game.
3. A dynamic Ironman-mode on top of these where the RNG is pre-rolled and the player rewarded by better loot according to difficulty level.

This would please both camps and disincentivize habitual save-scumming in a positive way.