Originally Posted by Passerby
1. You can click on an attack, and then mouse over to your target, to see the chances to hit. And while you're doing that, see if there is a green or red arc around the circle. A green arc means you have Advantage (more on this below), or Disadvantage. You want to have Advantage when attacking.

Example fight: Walked through a transition door, straight into a fight. First character (Gale) is stood next to a standard Goblin. 55% chance to hit, red circle. For once I'm first in the pecking order so the Goblins have cast no buff spells. Why is a swordsman disadvantaged standing next to a bowman who has no opportunity to defend against a sword strike, let alone have a 55% chance of hit? That should be a high percentage to hit and I should have the advantage. Not a single goblin in the attacking party has a green circle.

  • Despite having a 55% chance to hit, I still miss.
  • Goblin fires a fire arrow, rolls a miss, still sets me on fire, each character has around 30% damage. That's from a single hit from a non-boss enemy.
  • Goblin's turn, miss.
  • My turn, Cleric, Mace, 50% to hit, miss.
  • Goblin's turn, hit.
  • My turn, Swordsman, 50% chance to hit, miss. Goblin turn, hit.

So after one round where each character has had a go, I've hit once, missed three times. The AI missed once, hit three times. This is a typical fight and is the issue I keep saying. It's not that I miss a lot, it's that the AI is confined by the same rules. The AI rarely misses, the player rarely hits. I have a total of three potions, I've used some of my spell slots and all my characters are between 50-60% damage and I've got to go up against a three bosses and dozens of Goblins. Either the numbers are looked at, the spell slots are looked at, or the health potion availability is looked at.

Last edited by Chief_Jericho; 06/05/21 11:23 AM.