1. You can click on an attack, and then mouse over to your target, to see the chances to hit. And while you're doing that, see if there is a green or red arc around the circle. A green arc means you have Advantage (more on this below), or Disadvantage. You want to have Advantage when attacking.
Example fight: Walked through a transition door, straight into a fight. First character (Gale) is stood next to a standard Goblin. 55% chance to hit, red circle. For once I'm first in the pecking order so the Goblins have cast no buff spells. Why is a swordsman disadvantaged standing next to a bowman who has no opportunity to defend against a sword strike, let alone have a 55% chance of hit? That should be a high percentage to hit and I should have the advantage. Not a single goblin in the attacking party has a green circle.
- Despite having a 55% chance to hit, I still miss.
- Goblin fires a fire arrow, rolls a miss, still sets me on fire, each character has around 30% damage. That's from a single hit from a non-boss enemy.
- Goblin's turn, miss.
- My turn, Cleric, Mace, 50% to hit, miss.
- Goblin's turn, hit.
- My turn, Swordsman, 50% chance to hit, miss. Goblin turn, hit.
So after one round where each character has had a go, I've hit once, missed three times. The AI missed once, hit three times. This is a typical fight and is the issue I keep saying. It's not that I miss a lot, it's that the AI is confined by the same rules. The AI rarely misses, the player rarely hits. I have a total of three potions, I've used some of my spell slots and all my characters are between 50-60% damage and I've got to go up against a three bosses and dozens of Goblins. Either the numbers are looked at, the spell slots are looked at, or the health potion availability is looked at.