I'm using the term "swordsman" to make it abundantly clear my fighter is using a sword, not an axe or mace. Specifically a longsword, with a secondary shortbow. When I hover over the enemy a second, inner circle is added. That is also red. There are no arcs unless the arc is red and is indistinguishable from the main circle as a result. My Party is an Elven fighter, Shadowheart, Gale, and Wyll. My Elf has 15 Strength, 15 Dexterity, 14 Constitution. Cleric 10/15/13, Warlock 9/13/15, Wizard 9/14/15 with 16 intelligence.
Let me explain why I'm so livid at this game right now. I just killed the Drow boss lady and spitefully the game releases a necrotic cloud killing my most injured player. I just manage to revive him on the third attempt and get off the platform I was fighting on and now I have critically injured characters, 10% or less health left and every boss creature has a one-shot-kill move even if you have full health, one with 2/20 health and no way out of the Goblin camp except through another boss fight who is surrounded by half a dozen Goblins. Please, explain to me how that is in any way, shape or form, even the tiniest, most miniscule amount balanced? My game is now literally over. I cannot heal, I cannot fight and I cannot sneak out because the route is covered with a zone of control or whatever you want to call it.
Missing on a 55% chance to hit is to be expected, as it's almost like flipping a coin. This is why you do not want to be put in a situation where you have Disadvantage.
No it isn't. 55 times out of every 100 attempts at that attack I should hit. That is significantly better odds than any lottery. People win the lottery. I almost always miss. Regardless that wasn't the point, the point is I missed. Again.
By Cleric, did you mean Shadowheart? Shadowheart has more Dex than Str now, so the mace that is part of her default gear is actually pretty bad. Give her a dagger instead. Larian really didn't think this through, as with many other aspects of the game.
You've got to be kidding me, that's about the stupidest thing I've ever heard. When in the history of RPGs have Clerics used Daggers? Rogues use daggers (or Bows), Clerics use shield and Mace, Fighters use Sword or Axe (1h/2h) etc. You aren't wrong saying Larian didn't think this through.
1. When it's your Fighter's turn, carefully walk to the enemy's back without triggering an Attack of Opportunity and then hit it from behind. If you're not sure how to walk behind it without triggering an Attack of Opportunity, you can jump behind it.
I do, I still miss. This game isn't close to being balanced right now, even taking into account it's early access. If you want people to playtest your game, people at least need to be able to progress in your game.
2. When it's Shadowheart's turn, DO NOT use Sacred Flame. Get to high ground and use a crossbow to attack instead. Or, cast Bless on the party.
She doesn't have Bless.
The AI rarely misses because the enemies, guided by the algorithm, know how and where to get Advantage and do the most damage to you. So, to counter this, you need to learn how to gain Advantage and avoid Disadvantage. I've given you a list in my previous post that should help you with this.
I know and I'm telling you that the algorithm needs looking at. It's too heavily stacked in favour of the AI. The AI needs to miss as often as the player, or at least more often than it does now. I keep saying it until I'm blue in the face, the AI rarely misses. The PC rarely hits. Combined that makes fights wholly unenjoyable.
3. When it's Astarion's turn, make sure he has short swords in both hands and attack the enemy from behind as well. And when attacking, click on the skill for Sneak attack instead of attacking normally like you would for the Fighter.
Astarion is not in my party, Wyll is. My PC, Shadow, Wyll, Gale.
4. When it's Gale's turn, get him to high ground and attack with Fire Bolt, or Magic Missiles, if he has learned the spell.
Which is all well and good assuming there's high ground to get on. Most areas don't have it, or do have it but your line of fire ends up blocked because Larian don't understand what an arc means.
In my honest opinion I think Larian are sticking too close to the TT rules. What makes for good pen and paper RPG doesn't always make for a good CRPG. BG3 is not fun, it's not even close to being fun. Coming off the back of DOS2 which I finally got around to completing only this week, it's twice as unfun. Your average casual player isn't going to enjoy this game unless they tone down some of the more punishing rules, and start explaining things. If ever a game needed a tutorial level, this is it. As another poster said, it also desperately needs difficulty levels. Right now, in its current shape, there isn't a hope in hell's chance this game is releasing this year in a finished state. It feels like I'm playing a pre-Alpha build. Since I'm a gamer, not a developer, that isn't fun. If I cannot find a way out of this keep, I'm done with the game until it's released.
Edit: Nope, I'm done. I can't get out of the citadel and my party is far too injured to stand a chance in two more boss fights. I can't sneak past the guards and if I attempt to walk past them I'm dragged into combat. What a waste of money this was. Lesson learned, don't buy early access games.
Edit 2: I just tried to fight from the highest platform in the Goblin Preistess hall. It's analogous to my being on the third floor with the Goblins on the first. The goblin warlock one shot one of my characters. My best attack percentage with a short bow was 85%. It still missed.
Edit 3: And now the AI can hit without line of sight. Because of course it can.