These posts are the reason Larian should make a DIFFICULTY SETTING their TOP PRIORITY in upcoming patches. A vocal portion of players get triggered by RNG, and a larger but equally vocal crowd dislike much of the homebrew implemented in part to accommodate the first group by making the gameplay easier/much less punishing.
1. Easy-mode for people like the original poster who have a hard time accepting RNG.
2. D&D-mode for people who though this would be a D&D game.
3. A dynamic Ironman-mode on top of these where the RNG is pre-rolled and the player rewarded by better loot according to difficulty level.
This would please both camps and disincentivize habitual save-scumming in a positive way.
I'd like the modes to be honest, one mode is D&D, the other says Homebrew. With each one having a harder difficulty.
All misses being shown as "dodging" is also an issue. Most of the time it's actually heavy armor or a shield soaking all damage. Combat needs that feeling of impact for immersion as well as accurate feedback...
In D&D... Things can die swiftly when you hit, which is much more satisfying than always needing many hits that never miss.
Agreed.
I've advocated more accurate and varied combat feedback (both verbal and animated) for a long time. There's a lot of psychology in this and showing misses as blocks, deflections and dodges when it is due to shield, armor or dexterity, would make for both better gameplay and likely constitute a higher threshold for save-scumming.
Perception is everything, so I will always advocate for more feedback with Blocks, Armor deflections, etc.
It's also known that customers like variety. If we can have animations for a bear sneaking, badgers sitting, etc. we should have variety for how low attack rolls are interpreted.