I don't buy it. Sure, Solasta is putting more emphasis on combat and gameplay, but it is no excuse for a bad story. You could say some people care more about one aspect of the game than others, but that does hurt the game's success for sure
You're back.
I don't think the story is at all bad, it's just not the selling point. It's just a classic quest -- powerful artifact and looming disaster. Unwitting low level adventurers somehow end with a crown that could determine the fate of the world.
What was the story of Icewind Dale? Something about a devil wanting to destroy the world? I really can't remember. But I do remember some of the more challenging battles from that game.