Trying to appeal to the masses of gamers out there is a monumental task for any company to take on. How do you please the old schoolers? How do you please the hardcore? How do you please the new generation? how do you please the storylovers? etc.... It is like having a group of different DMs from all walks of life coming together to agree on what one way of running a game/campaign is the best way. Pretty much not going to happen. A suggestion that I have been mulling around for Larian would be on startup to give the player 6 options to tweak the game to fit their playstyle/likes:

1. Weighted Dice
2. Hit%
3. Starting Feat/Background
4. Starting bonus ability
5. Bonus ASI
6. Reduced XP Gap

Maybe reward the players that use none of these tweaks with some sort of capstone reward/super cool & epic endgame cinematic at whatever the lvl cap turns out to be.

This would allow players, much like they would in finding a D&D group for the classic PnP, to play in a manner that they would enjoy. Something like this I would feel would allow Larian to please all types of gamers and create something that everyone can enjoy.