Hello Reckem - thank you for your feedback! It is refreshing to see somebody taking the differences of the DnD masses into account

1. Weighted dice is now a thing - but can be turned off in the options.
Yes. I have included this simply because it is already a part of the system that has the community divided and would be foolish to not include something that is already a part of what I am bringing up as a bigger view.2. As in a flat increase or decrease depending on difficulty/slider option?
I can not speak factually about this, only reference some other threads that I read through. There has been some chatter that because you can see hit % that it substitutes the classic way of doing combat from D&D and you can manipulate it by angles and positioning similar to XCOM.3. Is being discussed among the community as we speak!

A lot of people are for it, but not everyone.
The not everyone is another example of why it fits in this list. I feel by giving the OPTION to turn certain tweaks on or off would help bridge the gap between all player bases. This way they all can play the game the way they enjoy. As I see it a win win for Larian.4. Interesting - I'll remain neutral at the suggestion. I could make do with or without.
This is one of the ideas I saw tossed around in an earlier thread that seemed to have at least some viable support so I thought I would add it in.5. As in a slider for adjusting difficulty? Or just flat for the entire game?
Most likely a slider that ranges from 2 - 5. Again this idea was taken from an earlier thread and in the interest of appealing to all player bases added as a possibility.6. Again,are we talking that the player can use sliders to decide the required amount of experience or just... A flat exp reduction?