After playing a little more and taking a look at some more detailed improvements, albeit aesthetic ones that don't affect the gameplay itself, I have brought forth a list:

1. More realistic environment. I know, you are probably scratching your head wondering "what is he talking about?". Here is an example. When you leave and exit the Druid Grove through the gate it raises and lowers as you pass through. The ropes, pullies, and gears that operate all of it however never move. The little details help to enhance the experience of the environment.

2. More character voice dialogue. Our own characters almost never use their voice to speak their lines. Having them speak their lines I feel would help immerse the player further into the experience of a D&D RPG. It would also help set the game apart from Dragon Age which all interaction with NPCs and companions feels like. Maybe even have the player characters show more animated emotion based on the topics/discussions of the conversations taking place.

3. More realistic Camp setting. As we travel all over Faerun we come across different environments and settings. What doesnt change regardless of where we camp is well.... camp. It looks exactly the same no matter if we camp in the Underdark, Goblin Camp, middle of Druid Grove, Nautiloid Wreckage, beach where the harpies are... Having the camp match the environment in which we are currently in would, again, help immerse the feel and experience for a D&D campaign. In PnP you never have a DM that makes the players travel 50 miles back to a preset place of camp just to rest, then travel 50 miles back to where they left off. Perhaps even add in a chance for a random encounter based on the setting, if trying to camp in a dangerous area like Underdark or Goblin Camp.

None of this would actually change how the game is actually played or the story itself. it simply adds to the player experience and helps to immerse them further into the adventure that they are on.

Last edited by vometia; 14/05/21 04:15 AM.