Yes - when playing multiplayer with 2 custom characters and 2 companions, unfortunately the reputation does not update for the secondary player, and some of the pivotal companion conversation scenes don't trigger for the secondary player.
I am sure this is one of the many kinks yet to be ironed out. The ability for the companions to have different views/reputation levels for different player characters IS there in the character sheet, but I feel it's currently not working correctly.
It's easier when there is 1 custom character and the rest companions, with you both controlling 2 characters each, but there can still be conversation issues, as the companions controlled by the other player just say "now is not the time to talk".
Last edited by Alexandrite; 08/05/21 09:59 AM.