Originally Posted by DragonSnooz
Right, but it's not immersive to have every enemy be tactically savvy.

Exactly! Nor be so mindful as to immediately identify a wizard in the group of a complete who ambushed them.

I think
Originally Posted by DragonSnooz
It's probably borrowed AI script from Divinity: Original Sin 2. Enemies go for Gale like they would if a character in D:OS2 had the talent "Glass Cannon".

That must be it frown Yet another DOS mechanic that was "carefully" introduced to the DnD system.