Right, but it's not immersive to have every enemy be tactically savvy.
Exactly! Nor be so mindful as to immediately identify a wizard in the group of a complete who ambushed them.
I think
It's probably borrowed AI script from Divinity: Original Sin 2. Enemies go for Gale like they would if a character in D:OS2 had the talent "Glass Cannon".
That must be it

Yet another DOS mechanic that was "carefully" introduced to the DnD system.