I had always agreed about the poor balance of the game.
As many other here, I'm really worried about combats. I'm one of those that try to understand and after many monthes thinking, discussing, learning D&D, trying the game... It obviously comes from Larian's encounter design "philosophy".
Not sure about "a troll" but there are rules to push creatures in D&D and they aren't the same in BG3.
The size matter in D&D. I have to admit that I don't know exactly how it works in BG3 but I'm sure it's not the samee. Here are 3 issues in BG3 :
You misunderstand my point. My point isn't that a Goblin shouldn't be able to push a Troll into a pit, it's that if they can, a human Fighter (so high strength) should be able to push a worg off a beam. My point is that the rules of the game are not consistently applied between player and AI which is causing huge balance issues. As I've said for a while now, the AI rarely misses, the player rarely hits. Why? Because the rules are not applied consistently. If this game goes live with this combat system it's DOA, it's as simple as that.