while shoving is extremely strong right now, its comes down more to the IA than the mechanics:
If enemy start shoving you as well, such as the goblin priestess, battle become extremely hard . This may be enabled on harder difficulty setting or later in the adventure. Maybe they wanted an easier start with ''dumb'' enemies , goblin being traditionally low int, and would make smarter enemy use the shove mechanics more liberally.
Second, the enemy position badly , making shove easy to land. If enemy moved smarted the mechanics wouldn't be nearly so overpowered. This is definitly a decision of game design to make the game not too hard and enable use of the mechanics (its fun to drop goblin off a cliff).
Overall, I think the mechanics is nice, and will be adjusted later in the adventure / in other difficulty mode.
However, if its stay as it is, its definitly too strong imo, its an instantkill button in most cases.
Last edited by Hachina; 10/05/2105:32 PM.
If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt