Originally Posted by Chief_Jericho
Originally Posted by Maximuuus
I had always agreed about the poor balance of the game.

As many other here, I'm really worried about combats. I'm one of those that try to understand and after many monthes thinking, discussing, learning D&D, trying the game... It obviously comes from Larian's encounter design "philosophy".

Not sure about "a troll" but there are rules to push creatures in D&D and they aren't the same in BG3.

The size matter in D&D. I have to admit that I don't know exactly how it works in BG3 but I'm sure it's not the samee. Here are 3 issues in BG3 :

You misunderstand my point. My point isn't that a Goblin shouldn't be able to push a Troll into a pit, it's that if they can, a human Fighter (so high strength) should be able to push a worg off a beam. My point is that the rules of the game are not consistently applied between player and AI which is causing huge balance issues. As I've said for a while now, the AI rarely misses, the player rarely hits. Why? Because the rules are not applied consistently. If this game goes live with this combat system it's DOA, it's as simple as that.

You can push the worg. You missed, but it's possible. The "numbers/calculcation" may be the issue. As I said I don't know exaclty how it works because there are nothing in the log.
Strenght help to push but it's not significant and you can't have advantage on this... Not sure but I guess you can in the TT.

About the balance between players and AI I don't know about your exemples.
To be honnest I don't think I'm missing more than the AI but just like yours, this comment is only based on observations, not on evidence.

But yes there are huge differences between the players / the AI. To give you a few facts :

- The AI won't often dip their weapons, you can do it all the time as a bonus action.
- The AI won't shove you often, you can do it as a bonus action.
- The AI is very bad to backstab your characters, players backstab at every turns.
- The AI won't change his equipment, you have 2 sets and can change your equipment from your inventory (in exemple, shield for everyone)
- The AI can't avoid attack of opportunity because they don't have "disengage" as a bonus action (except goblins). Their AOO are useless, yours are powerfull.
- The AI won't ever jump to avoid fire damages if they're on a fire surface, you will.
- The AI won't ever use dash to reach you (i.e if you're higher)
-...
-...

We have TONS of "bonuses" the AI never use. And yes, it also create balance issues whatever we're talking about the bonuses of players or the bonuses of the AI.

Last edited by Maximuuus; 10/05/21 05:55 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus