- The AI won't often dip their weapons, you can do it all the time as a bonus action. Very few if any even carry anything that they can dip.... at least that we can see when we loot the corpse. Typically it is a single weapon and an armor piece. Sometimes some random vendor trash
- The AI won't shove you often, you can do it as a bonus action. I typically play a ranged tactics.... the farther away they are from me the less likely they are to hurt me so there is very little opportunity to even do that.
- The AI is very bad to backstab your characters, players backstab at every turns. Oh these goblins dont hesitate to backstab me if I follish turn my back to one.... sometimes even run through an AOO just to do it.
- The AI won't change his equipment, you have 2 sets and can change your equipment from your inventory (in exemple, shield for everyone) As I mentioned above most NPCs dont carry more than a single weapon and armor. Typically I would not expect goblins to be well trained or even understanding of the need to be "fully geared out". They are, not nearly as bad as Kobolds, skittish and cowardly unless they have the numbers and advantage. Now perhaps an argument can be made for the Goblins of the absolute as they are lead by more Militaristic entities such as a Drow Cleric. I will admit that these goblins are a little different as their actions I have found to be a little gruesome and stomach turning at times such as the party if you go evil.
- The AI can't avoid attack of opportunity because they don't have "disengage" as a bonus action (except goblins). Their AOO are useless, yours are powerfull. Never thought about this to be honest as most of what we fight are the goblins assuming you are running a good side. I know that if I brainfart and give the NPC an AOO it hurts.... it hurts BAD. It is possible that this may be tweaked at launch but left in place for now so that you are not bogged down by every combat and allowed to explore more of the world that is available in EA.
- The AI won't ever jump to avoid fire damages if they're on a fire surface, you will. I can't recall the AI EVER jumping.... at all.... except the scripted Wyll entrance at the Battle of the Gates of the Druid Grove. For that matter they don't use hide, slash, cleave, topple, etc... but that may be because of my ranged playstyle right now.
- The AI won't ever use dash to reach you (i.e if you're higher) I would love if they used their actions on dash.... then they are using even less actions on attacks which means I take less damage.
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We have TONS of "bonuses" the AI never use. And yes, it also create balance issues whatever we're talking about the bonuses of players or the bonuses of the AI.
I wouldn't necessarily call these bonuses. The average D&D Hero at low level in every edition has almost always been smarter, better equipped, more powerful in terms of abilities than their challenge level equals. I remember the same curve in BG and BG2. The lower levels made you feel like you couldn't be killed but once you got into the 2nd act where the stories really took off and you started facing something more than trash NPCs you typically were save scumming your way through unless you had already played through a few times and understood what everything was capable of. The translation of PnP to a PC/Console is a daunting task and I love that they are allowing the player base to test and help build the ultimate game. Will they appease everyone?? never... impossible... someone, somewhere will always come up with a reason to say "this is total garbage". I played enough EQ and WoW in my time to have seen and heard it all from player bases. Now I just respond with " If you think you can make a better game then do it. "