Originally Posted by Chief_Jericho
As an addendum to the complaint of what is BS combat system, here's a situation that to my mind proves the numbers of bunk. Fighting a bugbear, I have an 80% chance to hit. That's an 8/10 chance to hit. I missed four times. That's a 4/10 or 60% chance to hit, not 80%. I don't want this thread descending into solely a Spell casting thread, it's about all combat being unfit for purpose.

That's what luck is, you will hit %5 shots sometimes and miss 95 or even 99% shots in xcom. People complained about that in xcom 2 as well. Then it turned out that difficulty levels below commander has rigged rng benefiting the player not the AI. Only commander and legend was untouched.

Rng style of turn based combats feel bad for some people and some people learn to like it. I like this style of game because it is not about "I will solve this puzzle and I am done." Games with dice rolls or %s is about mitigating risks, you shouldn't leave yourself open to attacks if you dont land that attack. Or if you do, accepting the risk it brings.

Honestly I like both, at the end of the day they are both puzzles. Games with dice to me are more of a wild puzzle, things can go wrong or even if you do everything right you can just get critted by enemy sheer bs luck. But sometimes you crit by sheer luck when you least expect it and it feels just right.

Last edited by PolyHeister; 11/05/21 04:36 PM.