I'm talking about this game adhering far too close to D&D rules than is good for a cRPG to be doing. Those rules might work well in a pen and paper setting but they do not work on a PC.
The success and fame of Baldur's gate and Baldur's Gate 2 says you are wrong. You do not become one of the most successful PC games of all time by not working well....
I'm talking about my character being able to hit the target more often than not. I'm talking about being able to build my character how I want to build it. If I want to build a tank I should be able to take points out of dexterity and sink them into strength and constitution. I can't.
you can actually.... when creating your hero go to abilities tab and press the minus and the reallocate those pts elsewhere.
I'm talking about getting attribute points to spend each level, not once a blue moon. I'm talking about this game having everything that made every cRPG to be released in the last 20 years, great. This game has none of it. In my opinion, if it's released with it's current inability to hit, it will be an abject failure. Oh it'll sell well because the access media will lap it up and gloss over the issues like they always do, but steam hours sunk into this game will be non-existent, steam reviews will pan it. Why? Because no one wants to play a game where you miss most of your time.
so you would rather they totally piss off the vast and large majority of their player base which is all the D&D and BG players by making it a non D&D/BG game....?? THAT would be abject failure....
It adheres to D&D rules at the expense of playability. Those rules might be great in a pen and paper setting, they're lousy for a video game.
It is very playable and has a proven history of being playable by it's many great games.... BG, BG2, NVN and all of it's expansions to name a few....
Another example is sleep spells put Gale to sleep 100% of the time. It never misses. It does with other characters but never fails to put him to sleep. What use is a Wizard who can be put out of the fight in a single hit? It's about my party having bless and hitting a Goblin for 5 damage, then the same Goblin hitting me for 15. With only 28 health that's more than 50% damage in a single hit, and that's the beginning of the round. How is that in any way fun for your average gamer who's never played D&D?
Are you even aware of how the sleep spell works? or spells in D&D in general? The spell has a DC ( difficuty check ) that must me matched or beaten in order to be mitigated or not affected at all. Sleep Spell requires a will save. Will save is Wisdom based. Gale has a horrible Wisdom... 8 I think which actually gives him a negative to Will Saves which makes him more likely to be affected by anything requiring a Will Save. The fact that he is a caster or has high intelligence means absolutely nothing. That is one of the simplest and basic mechanics of D&D that has been in place for a very very long time. And as far as their health.... have you ever played tabletop? They sport an astounding 1D4 HP per level. Depending on your DM there are times when you level up and get an amazing.....1HP.
Exactly my point, the game is not close to being balanced. I know it's Early Access but the balance really shouldn't be so wildly unbalanced. Even with strategy and tactics its unbalanced. I can get behind a character and still only have a 50% chance of hitting it. What? I'm fighting Goblins etc., not Jedi masters.
Again another basic mechanic of D&D that has been around since the very beginning. Defense is simply based on AC ( Armor Class ) which is determined Armor, equipment, magical effects, and dexterity ( their ability to dodge and move quickly and agile ). Matching or beating the AC is the success of dealing a damaging strike. Missing the targeted number means they either dodged your thrust, it clanged off of their shield, you totally whiffed, it glanced off their armor, you stumbled as you tried to strike, etc... However your DM decides to describe it. it's not that Goblins became Jedi Masters, it's you as a young new hero failed to do a damaging attack... not everyone is Darth Maul from the very start.
When it comes to spell casting it's also the fact that it's the number of times you can use the limited in the number of spells you have available doubles the penalties for missing. I get one shot with a lvl 2 spell and if I miss, that's my spell casters power diminished. If I had larger pool of spells or more spell slots or if the game used a mana analogue that could be replenished with potions, like every other RPG in the history of RPGs in video gaming, if the AI didn't hit you so often so hard, harder than you do with a critical, then missing would not be so big a problem. As it stands now, if you miss, it's a problem. A big one.
Again, a very basic mechanic of D&D that has been in place since the very beginning of D&D. So to use an old WoW joke... working as intended.