So I have now successfully played through as both Good and Evil Ironman Mode. Evil was Drow Rogue and Good oddly enough was a Tiefling Warlock. The main difference that I came across other than story elements and playstyle was that by going evil you effectively knock out any need/reason to go to the Underdark. As far as I have been able to tell on the Evil side there is nothing that sends you there. That might have to do with successfully rocking Minthara's world. I suppose that if you failed in accomplishing that you would have to go that route. By bedding her my Drow is now able to take the land route to the towers rather than trying to slog through the Underdark. But that also costs me 2 possible companions as well... big ouch there. Didn't help that I lost a 3rd to the monster hunter because I didn't know what was going on. Didn't encounter him on my good side playthrough.
I think that there needs to be something that still sends the Evil path tot he Underdark, even if only say the front half so as to not effectively eliminate an entire area of XP from killing and quests. Otherwise you will have inferior Evil heroes comparatively speaking to their counterparts at the same point in the story. Granted it hasn't been released yet but maybe the overland path will have some combat and quests to help match this up?
Last edited by vometia; 14/05/21 04:19 AM.