Sensible feedback. I agree with a lot of it.

Except the hotbar I want changed into something more organized. I want separate menus or buttons for spells, basic actions, consumables etc. Solasta has a much better organized UI without a hotbar. You can still have a hotbar, but using it for everything is really lazy UI design. I hate how messy it gets and how difficult it is to actually find something in it. Also prepared spells change which is a big reason why spells need their own interface.

I thought the game was fun at first too. But after two playthroughs of EA I can't get over how dumb the combat is with the bomebrew changes and the cheesy exploits.