Originally Posted by vometia
Originally Posted by Blackheifer
However, everything is subject to change, but I think past the moonrise towers it will be hard to return to the earlier areas.

This is a fairly standard Larian design feature going back forever. That's not to say it won't change (and personally I hope it does; I like being able to go back to where I've been, even if "just because") but I would anticipate that's how it'll be.

I agree, I'd like them to reconsider that because it's an antiquated game design, it's all about open worlds these days. The problem is as I've said, the encounters must reflect the level you're likely to be when encountering them, so this then begs another question, if not for the cap, would it be possible to achieve higher than rank 4 in Act 1? There's no point in encounters that ideally need rank 6 or 7 to successfully combat if you can't revisit the area, but if, however you can achieve rank 6 before you leave then it makes sense. There needs to be clarification on this point because as I said, it makes feedback difficult. Are Gnolls OP or are Gnolls OP only because of the level cap, as an example? If Larian want us to provide detailed feedback we really need to understand the structure of the game.