Originally Posted by EvilVik
Opinions from NPC's: Every NPC has extremely strong opinions about everything, and it's really black and white. They Approve/disapproves all the time, and usually not in a very nuanced way. It's really based on "I'm good/evil". They even butt in on private conversations in camp: Private chat with Wyll: Astarion disapproves!
One of my joys in games like this is the challenge of keeping everyone happy until the end. It adds roleplaying, playing your party members against each other or changing their point of view. That is very difficult if everyone is black or white about everything. If I choose a "sensible" path, both good and evil characters should approve of it, unless they're a chaotic evil murdering machine.
And in a lot of occasions, they really shouldn't have a preference! We're literally trying to find a cure for a tadpole, so everyone should be a little more open minded about the how.
Larian could take inspiration from DAI and use "slightly approves," "approves," and "greatly approves." This would allow companions to have strong or weak opinions about things. The game might actually be doing this already in secret, but it'd be nice if we as the player were informed about this.

Agreed that other companions shouldn't approve/disapprove of choices made during private conversations. Unless they're explicitly eavesdropping, as SH does sometimes.