Hey, I expect nothing and I'm still ready to be disappointed anyway.

Originally Posted by Saito Hikari
Beta part 2 had a big surprise for me - there are a lot more lines voice acted now. Considering WotR is several degrees larger and with way more dialogue than most cRPGs save for Kingmaker, that's a tremendous amount of effort.
It's so noticeable and there is SO MUCH MORE of it voice acted right now, that I'm honestly starting to wonder why not to go the extra mile and make the entire game voiced.
I know they already said it would cost too much for them and I know paying voice actors is expensive in general, but I can't help but wonder if it wouldn't be worth at this point, with them already basically being half the way there.

It's not even an increase in costs that comes without a payoff on its own, after all. Fully voiced games are far more likely to be picked and played by streamers these days (because let's face it, no matter how motivated and "fine with reading" someone can be, when you are basically expected to read any single line of dialogue to your audience it's shit that gets tiring very fast) and with some random luck involved the right streamers playing your game can even increase sales significantly.

It will also make the inevitable late console port far easier to market. Traditional computer RPGs are never big sellers in their console version in general, but the ones that aren't even fully voiced are pretty much no-starters-

Last edited by Tuco; 13/05/21 07:19 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN