It is so interesting to read how differently people approach games, and I assume most of it comes from their frame of reference.

I had a steep learning curve with this game because a) I do not play tabletop and b) my rpg experience is mostly Bioware and CDPR. I literally died in the first room on the mindflayer ship while playing (while also streaming for pals who nearly busted a gut laughing at my stupidity).

However, unlike every other DnD based game I tried but did not finish (because I did not understand the mechanics) or barely scraped thru (like Tryanny and Planescape Torment) --- I found this game MUCH more accessible in terms of figuring out the systems. After about 6 hours of learning how it all works, reading a couple of hours online about different builds for classes, and then going back and restarting to intelligently build my character --- I am now an F'ing GOD in this game.

So much so, that after reading even more and talking with DnD people (and reading a bunch in this server) --- I would very much like to see the system be MORE challenging than it is now (not less).

Ie --- this was DnD with training wheels (endless sleep options, shoves, anyone can heal, ridiculous amounts of movement for rogues, flammable barrels all over, etc). That was all fine and dandy for me ad a newbie. Now I would very much like to see a more challenging version of the game that more rigorously adheres to DnD rule set.

Also --- it made me want to play tabletop -- and revisit some of the old games that I could never wrap my head around before.

Last edited by timebean; 13/05/21 11:41 PM.