Greetings from the halls of the Galloping Noob,
So this most recent playthrough that I did I backed off a little of ironman mode simply because I wanted to explore some story dialogue that I had somehow missed on all other attempts. While doing this I have come across some more feedback that I would like to add on to my current posts.
1. Thus far I have completed most everything up through Blighted Village minus the Spider/Ettercaps. I ventured only far enough into the wetlands to do the Shadow Druid Chain, have not gone anywhere near Goblin Camp, have not crossed the bridge to Gnolls, Waukeen's Rest, Githyanki Creche, or Underdark Area. I just reached level 4. With the remaining content I know that I could easily hit lvl 5 if not lvl 6. My Good side playthrough is barely in the Underdark but I know has missed a lot of extra stuff that I have uncovered in later attempts. But he has been capped for a bit. Now I have read that the intent for end game was maybe lvl 10-12 which I am guessing is Act IV?? Again not sure on that as I have not seen a whole lot of details about what the game as a whole is planned for. So let's assume 4 acts total, which seems to be the norm for games these days. If we are only to gain 4-6 lvls throughout the remaining 3 Acts combined this might be a huge deterrance for players. Player growth should be balanced and consistent throughout every act. I know in NVN you could reach Epic lvls ( 20/10 Base Level/Epic Level ). If we are able to gain 5-6 lvls every act in BG3 then I would hope that the cap will be 20 with Epic levels ( or whatever the 5e version is ) as an add on released in future additional content. If the player base can achieve it then either the XP rewards needs to be tweaked out to keep it closer the their goal or they need to look at 18-20 being the end game. Personally I am for the later.
2. I know this has been brought up on other threads but I would like to echo it here as well. % to hit is something out of GURPS or XCOM, not D&D. I would suggest changing the tooltip to show target's AC and what Bonuses to your die roll you have such as Proficiency, Advantage, disadvantage, spell buffs, spell debuffs, cover, etc... Maybe make it feel more D&D and have a small box off to the side of the screen where the "DM" is rolling the dice for all the combat, maybe with a toggle for fast rolling or slow rolling so a player can see the dice rattle around like it was clanging across a table top. That way the player can truly see what is happening.
3. At it's very core Baldur's Gate is D&D and needs to remain true to Dungeons and Dragons. It has been proven to be successful with many great title in the past. I do not envy the challenge Larian faces with keeping true to the core while finding a way to appeal to the new gamers. There has to be a delicate balance but in the end that balance still has to carry the Dungeons and Dragons banner .
Last edited by vometia; 14/05/21 04:19 AM.