Originally Posted by SorcererVictor
Evil path is so much worse than the good path. You lose two companions (and only because Shadowheart vs. Lae'zel isn't implemented yet; otherwise it'd be - 3), even though the current companions were supposed to fit the evil party. The drow cleric tries to murder you and once you murder her in return, all the goblins turn hostile again, instead of accepting your character as the new management. Finally at some point Halsin (not shirtless, unfortunately) tracks you down in the camp and tries to murder you too. On the upside, you progress to hand holding with your evil dream lover. But only if you convince them with the right conversation option, otherwise you try to murder a thing which only exists on your mind. Don't ask me how.

Actually you only lose Wyll and then eventually Halsin. At least in my playthrough. I also got to nail a companion on the shrine to the absolute in my camp. Cinematic didnt leave much to the imagination.

Originally Posted by SorcererVictor
If you are losing 3 companions on mythic path, you should get a lot of power in return. Maybe a wand of finger of death, which can only be used once per day, at end of chapter 1. "but it is op", no, finger of death on Baldur's Gate 2 OHK anyone which fails a save. Pathfinder 1e nerfed it to mere 10 damage per caster level(200 at lv 20) and 5e nerfed that spell even more. You need to give a lot of power to the player to compensate all lost and risks of a evil path.

Keep in mind that if you go the Evil path that the content that mirrors the Underdark ( Good Path ) is not yet available in EA. Hopefully the next content to be released will be the cursed lands so that both paths will be complete to the towers. [/quote]


Originally Posted by SorcererVictor
A D&D game doesn't need evil path to be good.

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TL;DR - Swen encouraged people to play evil. And evil path is the worst of any D&D game.

That is simply your opinion. Many like playing Evil. Many like playing good. Many like playing both simply to see all the different story arcs that exist. Having one single story arc kills replayability.