Originally Posted by Alexandrite
Just because I do normally pick 3 companions to run with for a playthrough, and stick with them, doesn't mean I want the others to die though. frown It wouldn't even make sense in this setting.
If they just sit in camp, well that's how a lot of other games work. It seems that in the original BG games you had a ton of companions and could swap the party any way you wanted at any time. Just not all were equally well written as some.
I can handle companions going on their own separate quest/mission and meeting up at the end of the game, maybe.

I never played the Divinity series so I don't know how it works there, but I heard the other companions you didn't bring, all died. That SUCKS.

Maybe you will run into them later in the story, but it will be like running into an ex-partner. You have both changed so much and invested in a new life that it will just be an awkward conversation. Deep down they will know you rejected them and wonder for the rest of their lives how it was they didn't measure up. Most will end up washed out alcoholics because of this, especially when they find out that you saved (or destroyed) the realms. Forever they will wonder why they weren't good enough.

OR they will end up in service to the absolute and you will have to fight (and kill them).

OR if you join the absolute they will end up in service to the forces of Good and you will have to kill them.

WIN!

Last edited by Blackheifer; 14/05/21 11:06 AM.

Blackheifer