One of the joys of an RPG like this IS interacting with an extended cast of characters. For me, I consider every single companion part of the party and playing an important role. In say Dragon Age, I do switch characters out and work with them. I do eventually fall into my preferred end game party, but that is after interacting with all the companions for hours. BG1 I specifically installed a mod that sent everyone to the Inn and I would switch people out as I saw fit, working through all their companion quests and interacting with them and figuring out which ones I liked to use and didn't like. It was an army of people, but it felt like a guild of characters that would help each other through their issues and all get their problems solved in the end. If they introduce "All the people you don't pick Die, better play multiple times" BS on me, the only mod I will have installed is the one that stops that. I could be fine with the larianisms with combat and things being broken, but murdering off all the characters to limit the player is something I am absolutely not fine with. As I said before, I HATED this in DOS2. And often times it makes little to no sense and just hurts the player. Especially one that likes to experiment, cause they might bench say Wyll before that cut off point cause they wanted to experiment with Laezel. Wyll might be their favorite and they are just experimenting, but now Wyll is dead cause they decided to actually engage with the game and characters instead of just picking three and ignoring the rest. There are two hills I'll die one with this game cause that is where my passions lie, getting the Conjuration Magic right, and letting us actually play with the companions that have been made. If anyone at Larian looks at these forums, please at least consider this. We want to engage with the characters you have written and designed, please let us.
(Edit: Sorry to go on a rant or if this sounds hostile...)
Last edited by CJMPinger; 14/05/21 07:32 PM.