Regarding alignment, it doesn't necessarily have to be something that is made known to everyone. It doesn't have to be a tag, or a visible tag, but it is something that the DM (or the game) can use to identify your actions and make reactions in response, and it's something that the player can use to guide their own roleplay. Alignment is a fluid and mutable guideline that informs your personal moral outlook. I personally see it as something to look to when I consider the choices I'm going to make. Without it, I'd be less inclined to take the character's personality into consideration when making choices, and simply use my own best judgement, which may not be how the character would act. Creating an understanding of that character's general outlook between the player and the DM has a lot of benefits.

Allowing alignment to change based on a player's actions is great. It should be allowed to change. For a good example of how this can work, check out Pathfinder: Kingmaker. But just because it can change, that doesn't mean that it's not valuable to have in the game. Not only does it have direct mechanical effects, but more importantly, it forces the player to think more critically about their character's actions.

Last edited by disky; 14/05/21 08:29 PM.