OP. You often refer to NWN. Well, that was a DnD crpg. It used the same dices that every DnD crpg have used. The difference between the NWN franchise and BG3 is that NWN1 was 3rd edition, NWN2 was 3.5 edition and BG3 is using 5th edition ruleset(well, that was the premise anyway...grrr). A lot has changed in DnD since NWN was released. Another big difference is that NWN uses real time with pause and the dice outcomes are only shown in the combat log. You miss plenty of times in those games too, but you don't realize it as your character will keep bashing that thug until he's dead no matter how many turns it takes. NWN also had a hardcap on spells, and unlimited long rest.

Also, with your wish to put in a mana or cooldown system instead, like every diablo clone out there you seem to enjoy action oriented rpg's more than tactical ones wich tells me that a turn based crpg based on 5e DnD ruleset is not something you would enjoy very much. But that is exactly what Larian Studio and Wotc has promised to give us with BG3.

Their divinity franchise, especially DOS 1&2 are great games, but they are not DnD. This is Larians chance to show us players that they are not a one trick pony and their opportunity to broaden their portfolio with another great line of games that are different from DOS. So give them a chance ok smile I agree with you that they have an enormous amount of balancing to do before release, a big part of that because they decided to spice up the core gameplay with their own idea of tactical choices(aka barrelmancy and emphasis on height advantage) but even though I'm in the camp that wishes for a truer DnD experience I still think they have future diamond in the making here.

Last edited by PrivateRaccoon; 15/05/21 03:06 AM.