Yeah, I like the companion banter when you are just walking around. The more of that, the better.

I was referring specifically to the cinematic dialogue though. Nearly all the cinematic dialogue is just back and forth with the PC choosing from a list of options and then the NPC that they are talking to playing their response animation, followed by the PC choosing from another list of options, followed by the NPC that they are talking to playing another response animation. Rinse and repeat.

For the cinematic dialogue to truly feel cinematic, the PC should pick something to say to the Hag, and then cut to a reaction shot of Shadowheart rolling her eyes, then cut to the hag starting to say something in reply, then cut to Wyll interrupting to threaten the Hag if she doesn't tell the truth about Mayrina's brothers, then cut to Astarion making an acerbic remark about Wyll's temper, then cut back to a list of options for the PC. Maybe have one option to backup Wylls threat, and another option to tell Wyll to calm down, and another to tell Astarion to play nice.

Something that would bring everyone into the story instead of having everyone except the PC stand around twiddling their thumbs during every dialogue sequence.