That's something that has been discussed a lot at release.
That's right, everything is so close and there are a lot of inconsistencies.
Travelling on a worldmap whatever it's in ""real time"" (i.e like in Pathfinder) or through a fast travel (like in BG1/2), it really looks like a journey accross the (part of the) world.
It also add a lot of opportunity for quests, environments and so on.
Look at this ridiculous "forest" with 10 trees we have in the game or this drow leader that cannot find its ennemies... "Just follow the road and walk for 5 minutes !"
Great exemple with the paladins... That's so true...
According to me they should have divided the map in 3 or 4 smaller maps but it's an unpopular opinion and unfortunately, this won't change.
Players enjoy more fastfood gameplay without loading screen rather than consistency and immersion.
Last edited by Maximuuus; 15/05/21 09:28 PM.