Originally Posted by Etruscan
Agreed. More passive checks please and enough of the ridiculous 3 incrementally difficult dice rolls in a row to proceed in the game.

Also I do not need to see a giant dice in the middle of the screen, it breaks immersion.

The whole D20 obsession is really annoying me. As far as conversation choices go why can't they base it on an attribute like any other game? Want to describe the Nautaloid in great detail? Got to have high memory. Want to regale the scientist with your escape? Got to have high Charisma. Got neither? Stuck with a standard response. Choice determines outcome. That's how every other RPG does it, there's no reason to have to roll a giant dice in the middle of the screen three times in a row.

Last edited by Chief_Jericho; 16/05/21 01:53 AM.