While I do think that we're being asked to make too many rolls in conversation, over things that shouldn't really require checks to say, there are still many important things where a roll is important and worth having - it's part of what make sit a d&d game, for one thing. Having options 'hard' locked by stats is counter-productive to enjoyable gameplay, and it's not the norm, despite what other posters might say.

As other posters here say, however, in conversation ,the rolling needs, very strongly, to NOT break the flow and immersion of the scene, which is exactly what the current system does. The roll should be conducted somewhere between fast and instantaneously; the display of it should be somewhere between reserved and subtle - the top left of the screen notification that they use for other things would be perfectly acceptable. If they show the dice rolled, they should be equally subtle, and they should not interrupt or pause the actual conversation that's going on.