First I have to say the environment design is simply gorgeous.

But the "theme park" design where every location is next to eachother without any sense of traveling is really awful. I don't get any of the sense of exploration or traveling that makes the world feel exciting and real in BG 1&2.

The lack of weather and night and day further make things worse.

It will get worse again when we start using the world map. If you look at the locations, they do have distance between them on the world map. Druid Grove is actually far away from Goblin Camp or Waukeen's Rest even though in game it takes only a minute's jog by foot. Also the geography doesn't match. There is a complete disconnect how the distances and locations are presented in game.

Why do we have these locations on a World Map that looks like a fast travel system, when we already have a teleportation circle system (which I also don't like one bit) in game for fast travel to the same locations?

I really wish they would break down the locations in separate areas, remove the teleportation runes, and use the world map for travel between areas.

Area 1: [Crash site, Druid Grove, ruined temple]
Area 2: [Blighted Village, Goblin Camp]
Area 3: [Waukeen's Rest, Tollhouse, Githyanki]
Area 4: [Putrid Bog]

[Linked Image from baldursgate3.wiki.fextralife.com]

Last edited by 1varangian; 16/05/21 09:44 AM.