Originally Posted by disky
Originally Posted by Blackheifer
Originally Posted by Dastan McKay
Having copper and silver might be interesting for immersion purposes. But unless Larian add items with prices that require the use of those coins - they will be just a cosmetic addition, that will only confuse some players, who don't know conversion rates.

Agreed, I don't see what this adds to the experience other than needless complication. The only game I can think of that did this was Temple of Elemental Evil and I never felt it really added anything to the game except slight frustration.

I'm curious...since you're familiar with a comparatively ancient game like Temple of Elemental Evil (I'm assuming you're talking about the Troika remake)...have you actually played P&P Dungeons & Dragons? You seem averse to creating a game that is closer to the way D&D has been played in P&P since it was originally released. Things like this add depth. Other mechanics have come and gone throughout the decades, but forms of currency (and alignment, which we discussed in my other thread) have remained because they make sense. They may not seem like they have a point if you don't choose to think about how the world works. They may not seem like useful mechanics. They may seem only to overcomplicate things. But if you consider that most people who live in the various worlds of D&D see gold to be something of much higher value, then encountering a peasant with even one gold coin would feel strange, or uncommon at the very least. You might want to check this out:

http://www.kenthedm.com/blog/2019/8/7/how-much-is-a-gold-piece-worth-5e

Most people in D&D do not deal in gold. They spend their days working for copper and silver, and gold isn't something that even enters their thoughts because they're farmers and laborers who are just trying to scrape by and provide for their families. Gold is for merchants and nobles. It's treasure. I know it seems like I shouldn't care so much about this, but when I think about how people really live in a world, it just doesn't feel right to me that everyday folk would have a bag of gold on their belt, and so that's why I want the standard D&D currencies. Because it's how the world is supposed to work.

You want a game based on how the world is supposed to work but you also want one where people have their alignment bolted to their heads when you meet them so you know exactly who you are dealing with? At least be consistent.

I have played pen and paper D&D. But this isn't that, and the more you try to make it that, to try to shoehorn this into being that the more dumb systems you end up creating. A CRPG of D&D is its own separate thing and you have to cater to what the majority of people will find fun and challenging.

You also want to avoid what is called "Development hell" so you run an equation based on ROI (Return on Investment) of development time. How many X hours of development time would be required to add system like this and what would be the ROI for that?

The fact is Larian has been doing an amazing job focusing on what matters. They are evolving the genre in ways no one else is. Do they have to make adjustments? of course and they have to streamline because I don't think most people would love having to track 3 different kinds of currency. An essay on what a Gold piece is worth in a make believe place? Pass, you can make it worth whatever it needs to be worth.

Do I care if a system is added that creates three separate currencies, not really. Do I want it to delay the game by 20 minutes to get something like that. Nope.

But if you want to make a MOD that does this, then nothing is stopping you.


Blackheifer