Wait, is that the river Chionthar? The big mountain range is a bit out of place...

Anyway, the hyper-condensation of the map already causes some awkwardness in the main plot with how the goblins need help to find a druid grove essentially on their doorstep. They even have an outpost almost with a direct line-of sight with the front door, and there's a True Soul and his two lackeys nearby who 100% could not have missed the battle at the gate near the beginning of Chapter 1. That whole thing would make a lot more sense if the goblin camp and blighted village were on (a) different map(s) from the Druid grove. As is the Grove is like a 30 second jog across the bridge from the village, so the whole thing seems very strange, and I can imagine similar oddities cropping up later on if that sort of design philosophy holds true.

On that world map it looks like they are pretty far away from one another, it would be cool to see that more reflected in the maps we explore.