Originally Posted by Blackheifer
Concentration checks are frustrating but they cut both ways. When Nettie drops her Flaming Sphere in the Druid Grove the only way to stop that thing is to get her to fail a check.

And I feel like they have toned down the surfaces quite a bit. A lot of spells and abilities don't create temporary surfaces unless there is something to react to anymore.

Isn't there supposed to be a Feat that helps with these?

About surfaces, It's more about arrows and potions than spells (for now, AOE spells incoming. I doubt the fireball won't create any surface...)
A lot of ennemies can still create damaging surfaces and even if they miss, the surface is created. It can be frustrating and on top of that, they can throw their potions very high so your position doesn't really matter.

A better AC won't help and if I'm not wrong you cannot avoid surface damages so it's a new check every turn.
You take damages more often than you should so concentration is broken more often.

And it's even more frustrating when your companions are just walking on the damaging surface i.e because the combat is over and the characters just regroup due to the chain mechanic...

But there are other source of damages that doesn't belong to D&D... I.E minotaurs can jump and deal damages in a AOE. Gnolls have 3 attacks/turn,...

Concentration is definitely a problem in the game. It may be one in D&D (I don't know) but it's really one in BG3 according to me.

Last edited by Maximuuus; 16/05/21 09:14 PM.

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