Originally Posted by mrfuji3
+1. The addition of currencies (assuming the game automatically handles conversions from 10cp->1sp, etc) would be great for immersion, reasonable item prices (apples should cost like 1 cp, not 1gp), and would make finding gold at early levels more exciting. We should start out finding cp and sp from dead enemies, with gp being a rarer and thus more exciting find, and then throughout the game begin to acquire more and more gold as you face more powerful and rich enemies.

As opposed to how it is currently, where you start out finding gp and can end level 4 with tens of thousands of gp. I can only imagine that the party will have hundreds of thousands, if not millions, of gp by game's end.

Also, gold really doesn't need to take up inventory space. Just give every character a "gold held" attribute and automatically increment/decrement that when they pick up gold or buy/sell/trade.

Finally, BG3 has the potential to be an amazing resource for creating and running D&D campaigns. Having currencies that match PnP isn't the most important thing, but it definitely would help people directly adapt 5e campaigns using the expected (assumed?) BG3 DM mode.

I personally think that conversion should be handled via banks, because automatic conversion is a magical mechanic that sort of makes the whole point of having multiple denominations moot, and I think that having a coinpurse that you can use to contain all of your currency would be nice to have. So we disagree on a couple of minor things, but the most important thing is that the mechanic is implemented. Thanks for your response smile

Originally Posted by PrivateRaccoon
I disagree with you there. In the early days of WoW, gold actually had great value and was a huge part of the game progression. And like mrfuji3 mentioned, there has already been complaints about the abundance of loot and characters ending up with more gold than they know what to spend it on, and that as a lvl 4 in act 1 before even finishing the EA. With a better denomiation system where items would be more realistically valued the developers can give us players more tactical options. IE we can only afford one of two or three good items right now so we have to choose which one would give us the greatest benefit(or we just steal them all, putting emphasis on having a good rogue in the party).

Also, in the Witcher series(well, I've honestly only played the 3rd game) there are different currencies that needs to get exchanged at the bank. A minor side activity but one that reminds us that Geralt isn't just running around in crypts and forests, slaying monsters, he's actually traveling and finding work in several different states, all with different politcal agendas, cultures and yes, currencies. A huge improvement for immersion.

BG3 has the potential to become a great game and it better, with all the hype behind it. Because of that it's important to not skip on the small details. Sure, some will play the game just for the exploration and action. Others will play it for its story and rp possibilities.

And personally, I'd rather play the finished product when it's well-polished and near perfected than a product that was rushed.

I love this. Thank you.