An idea for your pool of ideas! main hope LARIAN <3
This is what I would like to offer you and improve.

RPGs are very important to me, and I really want the genre to develop in all its directions!!!!!

My respect for whoever you are.


Religion is an important part of DnD, but apart from the name of the god and a few additional lines in the dialogues, there is practically nothing.
Religion-related classes can be made more interesting. If you add them some unique quests, or dialogues with God, which would give unique quests ... and for them items or spells.
I know that developers have a pool of ideas (which they fill for the future). That's where I would like to put my two ideas.

(coment) I understand. But in this vein, almost never developed. Therefore, yes, new, but not strong at all. The prayer buff for paladins, priests, inquisitors (suddenly there will be =)) would be long but not very powerful. And use 1 for the whole day. Rather like a trifle ...
And for the monks, for example, a personal micro quest would be given for each day. And after its completion, they would give either experience or +1 to choose from to the stats. It's all like a nice bonus and something new.

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Idea one. rpg007
Add Paladins, Priests. Buff which, for example, would be given only on vacation in the camp. Like prayer (prayer at the table> __ <). Giving a unique buff that cannot be removed and is allowed for one day (Game). Or giving some other bonuses to choose from during pumping.
And for monks, for example, Vows ... as quests (personal) or also buff, personal. That is, somehow distinguish religious classes than just a magician, warrior, druid ... I think they should work differently, not like everyone else.

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Idea two. mage
It is important for me that my favorite genre: evolve, develop, move to a new level of interaction!
So ...
I think it would be possible to add some cinematography. Make QTE (Quick Time Event). By activating this event by quickly pressing the button for 1-2 seconds. And show a short video of the ambush scene.
Which will depend on the skill of attention or observation. That is, necessarily requiring its study.
For example :
1) Wars could beat off an arrow from an ambush. So as not to spend allies' HP before the battle ..
2) Bard, Dodger .., Ranger .. Could indicate a trap so that the group would not fall into it. Etc...
3) The magician would detect magic in this place ... or monsters.

party(specific cut scenes to specific actions... for example :
These actions will look like actions before a thief detecting a trap, a magician's sense of magic, a ranger's footprints on the road.) rpg002 rpg001 rpg003

But make the chance of triggering only fifty percent of the skill ..
And additional interest could only be received from items or buffs. That is, you can not take it. But to avoid unnecessary problems before battles, it would be useful.
That is, as if just triggering events that depend on skills, showing a small video.

The spirit of adventure and hardcore will not be affected, but the presentation will be more enjoyable. We see this all the time in movies ... So why not use it?


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