Thanks for taking the time to provide feedback.
Originally Posted by Angelholy
(coment) I understand. But in this vein, almost never developed. Therefore, yes, new, but not strong at all. The prayer buff for paladins, priests, inquisitors (suddenly there will be =)) would be long but not very powerful. And use 1 for the whole day. Rather like a trifle ...
And for the monks, for example, a personal micro quest would be given for each day. And after its completion, they would give either experience or +1 to choose from to the stats. It's all like a nice bonus and something new.
I'm not sure if you meant to include this "(comment)"? I'm assuming the +1 to monk stats is a temporary daily bonus? If it was permanent it'd be way too overwhelmingly powerful.

Originally Posted by Angelholy
Idea one.
Add Paladins, Priests. Buff which, for example, would be given only on vacation in the camp. Like prayer (prayer at the table> __ <). Giving a unique buff that cannot be removed and is allowed for one day (Game). Or giving some other bonuses to choose from during pumping.
And for monks, for example, Vows ... as quests (personal) or also buff, personal. That is, somehow distinguish religious classes than just a magician, warrior, druid ... I think they should work differently, not like everyone else.
This is an interesting suggestion; it is similar to camp activities (cooking, etc) suggested by other posters. If this was implemented, then each class should have their own little skill. Fighters could sharpen weapons for +1 damage, Paladins could pray for +1 on Saving Throws, Ranger could buff nature/survival checks, etc. I imagine that you would choose one buff to apply to the whole party each day, implying that the other party members did various essential camp activities while the buffer did their thing.

Originally Posted by Angelholy
Idea two. <snip>
I think it would be possible to add some cinematography. Make QTE (Quick Time Event). By activating this event by quickly pressing the button for 1-2 seconds. And show a short video of the ambush scene... <snip>
I'm not really sure what you want here. Do you just want to add short cinematics to various checks (e.g., disarming a trap)? Or are you also arguing for some sort of ambush mechanic when returning to camp/sleeping?

Whichever it is, I wouldn't want QTE. BG3 is a turn-based game; nothing should be dependent on reaction speed. Let the cinematic play on the first time and/or critical successes, but no more.