Below I have 10 thoughts/suggestions. The last one is simply a hopeful addition for the future.

1) Threaten Condition should only occur when your within the range of an enemy character's melee range. If your not using a 5ft grid system, then you should remove all D&D designs used around those 5' squares. This makes moving in combat with ranged and spellcasters complex. Without the grid, we do not see the non existent threaten range extend beyond the characters reach.
2) Jump as a bonus action creates problematic issues with balance around spells and good terrain usage. Especially giving the very important disengage action as a bonus action for all characters. This makes locking down ranged characters impossible and removes the need for wizards to take spells like Misty Step or dimension door.

3) Druid Shapeshifts and Ranger Beast companions don't line up with regards to 5e D&D. I don't understand the wide shift in stats and abilities around these creatures. The moon druid only gets a single form more than the Land druid. This is not the case in 5e. This design takes away from what makes the moon druid unique among druids. The Land druid should have several very weak forms but the moon druid adds tons of combat ready forms.
4) Why did you go is a different direction for the Ranger than Tasha's? This game diverges in so many areas in unnecessary ways. I had hoped this game would provide a bridge between 5e players and RPG video game players. But keep scratching my head with the way things are implemented away from 5e. I don't expect 5e purism because 5e requires DM interpretation. Just lost at where these changes are are made.

5) Fog cloud doesn't block line of sight between characters on opposite sides. This is really strange losing one of it primary uses form tabletop.
6) Many Illusion spells are weird. I feel for you but don't know what suggestions would make minor, silent, or major image even remotely functional. Fun tabletop spells but likely useless in BG3.

7) Not all ranged attack should be governed by Dex. Throwing some types of equipment should allow use of Str. Str characters cry for your help! Power throw random items seems fun before getting into melee.
8) The huge nerf to spell and ranged weapons ranges compared to pen and paper along with the nerfed size for many AoEs. These both have big impacts on the ability for ranged characters positions in open battlefields. While these are not super often, its important part of the weapon and spells functions.

9) The issue with randomness for many players isn't the "fairness". It is we don't see or experience the rolls clearly especially in combat. Don't know the best solution in combat beyond making the roll experience more dynamic in the combat chat. The conversation and interaction rolls are largely fine but should ADD your skill modifiers. Gamers like to see their big numbers and the value from their builds. Additionally, Party members should assist in conversations when they are better at certain skills. Or the option should be given. Very important for a party based game.
10) More important suggestion. Can the Cantrips Booming Blade and Green Flame Blade get added? These spells are important for several classes (fighter Eldritch Knight, Rogue Arcane Trickster, Wizards Bladesinger, Bards, Cleric Arcane, Warlock pact of the blade/Hexblades, and more.)

Last edited by JiruoVX; 18/05/21 02:30 AM.