I've been playing BG3 over the past week or so, and so far, the game appears to be very polished for something in pre-release and that's great! However, after putting in about 40 hours, I've noticed that the game feels a lot like DOS2 with a D&D 5E veneer, and as good as that game is, it's not D&D.
The Baldur's Gate 3 in my head is a platform. If Larian implements a DM mode and world editor like they did with DOS2, this game could be an incredible way to create new adventure modules using the D&D ruleset. If Larian chose to, they could create new official assets for use in adventure creation that would supplement the needs of module creators. It could be the next (non-MMO) Neverwinter Nights. The point that I'm trying to make is that if they build the game closer to 5E RAW, it would be a much more attractive prospect for community development and fan projects, a la Skyrim. D&D has never been more popular than it is right now, and building a game that fits the source material, that is familiar to fans of the source material, means that it will be easier for those people to adopt and to adapt modules for. I want that reality for Larian and for me, who would absolutely love to become part of that community.
So here are my observations on some of the design elements that I think Larian should address prior to release. I'm sure some of this stuff has been discussed to death, but I'm new, so bear with me.
Replying to give this post more traction. I agree with the game should be closer to a more typical 5E experience. Obviously, 5e cannot be ran purely RAW as the rules require DM interpretation. My issue is most of there changes are not even typical house rules or even areas where any house rules are applied. This make the game very disjointed from Pen and Paper 5e and creates huge balance distortions with in the spells and abilities. This make transitioning way harder than it should be between the two systems.
Given they are directly partnered with WoTC, I find it strange that WoTC isn't pushing for the game to follow 5e closely. As they could create a tandem strategy between the two building players bases from each other. Additionally, they can use both as marketing campaigns for each other by release campaign modules as part or teasers for campaign books. Or even release those books as fully playable modules.
I am not commenting on your particular examples at this time. Need sleep.