Originally Posted by Droata
Originally Posted by CJMPinger
I do agree with more dialogue options, even if they end up like say the mass effect/dragon age dialogue where functionally not much changes.

On buffing and stuff like that, technically religious classes already get those through channel divinity. They are not permanent buffs but they are a channeling of their faith. Additionally all their spells are faith based. HOWEVER, I wouldn't mind camp activities happening even if they don't give anything mechanically. Religious characters praying, a Ranger skinning a boar, a wizard studying in the corner with books, I feel like just showing them do this stuff would do a lot for making the camp feel more alive.

I would much rather have everyone gathered around the fire during camp scenes. Nearly all the dialogue in the entire game is the Player having a one-on-one conversation with an NPC. Of course, everyone (including people you thought were still at camp) is listening in and texting Tav an emoji to let them know whether they approve or disapprove of what Tav is saying during their private one-on-one conversation. It would be nice for the camp to at least be a chance to see everyone interacting with each other as a group, rather than just see each individual interact with the player in a one-on-one exposition feeding.

Even if it was unimmersive, I actually wouldn't mind a companion just coming out of the camp when you are doing something very important to them, like Wyll coming up saying he could let you deal with the goblins in the village all alone and now faced with that particular gobbo he needs to interrogate him. Or Laezel coming into the scene when you talk with the hunter, thanking you (in her own way) of you leading her to him.
And yeah, I want group interactions 100 percent. Origin companions should definitely come to more group decisions,for example I'd like to hear EVERYONE'S opinion on the Astarion issue, not just the people in my active party.