Originally Posted by Rhobar121
I think most of these changes are for two things.
The first is to give the player more things to do on his turn (including shove) and the second is probably more important to speed up the fights.
Each round the player has to spend on disangage instead of offensive action extends the fight quite a bit.

You may think that this is not a big problem, but reading some opinions according to some people the fight is still too slow.
The question is whether this group of players is really big enough to justify this change.

Shove is an other thread but if I may agree that combats are too slow, I strongly disagree that combats are faster because you always have a bonus action, especially disengage.

Is that faster to use your bonus actions to disengage first, move and then use your action rather than moving, watching the AOO and then use your action ?
It's not faster, it's just easier.

And is that faster to click the disengage as a bonus action button rather than i.e :

- Using Mysty step as a bonus action to disengage
- Using a spell that push your ennemies like thunderwave to be disengaged and deal damages
- Using shield of faith as a bonus action to increase your AC
- Using shocking grasp to deal damages on touch before eventually moving
- Using this exact same bonus action when you're playing a lvl 2 rogue

It's never faster, it's just brainless and repetitive.

Players are not stupid and you don't have to dive DEEP in the PHB or in a massive encyclopedia to understand what spells, features and conditions are usefull for... if the game explains it well.

There are tons of possibilities and spells and whatever you want in D&D for everything.
They could also eventually add a "disengage as a bonus action" feature for specific classes that actually have features that doesn't really work in the game if necessary.

If combats are too slow in BG3, it's definitely not because DnD is lacking possibilities to disengage.

I don't have any references for the TT but I guess it's the same than in other video games that uses the 5th edition : you don't really have to use the disengage action very often.
At least, less than in BG3... Finally that's maybe a reasons why combats are slow in BG3...

Originally Posted by Blackheifer
Originally Posted by sanctifiedwarrio
I am so sick of wading into the fray getting plucked with Arrows so I can get within MELEE range of that F'ing Goblin archer just so he can on his turn; Disengage, take a few steps and then pluck me up the arse again. Disengage should be a FULL ACTION, Jump should provoke an AOO. Cant we just follow the rules of 5e as written on this? They, (DnD), have spent decades trying to perfect combat, why would we change this?

1. Either this Goblin stands his ground and tries to shoot me.
2. The Goblin switches to melee and takes a swing.
3. The Goblin disengages and runs his sorry arse away from me.
4. The Goblin tries to move away from me to make a shot at me, THEREBY provoking an AOO.
BUT NEVER NEVER NEVER
5. The Goblin cheeses away from me with a BOGUS bonus action of Disengage or Jump and then Laughs as he get full benefit of shooting an arrow at from safe distance.
Calling BS on option 5.

Yeah, this bothers me as well. However aren't rogues supposed to have disengage as a bonus action? They get Cunning Action at level two which allows this. Do the Goblin Archers maybe count as rogues?

Goblins can use disengage as a bonus action in DnD. That's why these specific creatures are the only one to use it in BG3.
I agree that it's very frustrating. There are A LOT of goblins archers and casters.

I guess it would be less a problem if there were more focus melee creatures.
I guess more melee focussed creatures would lead to less disengage... After all, they don't need to disengage so often... (archers switching to melee when engaged would be cool too)

Last edited by Maximuuus; 18/05/21 09:47 PM.

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