Originally Posted by Maximuuus
I don't have any hardtimes with combats... Combats in BG3 are a joke my 10 years daughter could handle after reading your list for 5 minutes.

Only unfair ennemies or solo playthrough are "a bit" challenging.

20 devs with 240k $ cannot create a story or graphics as engaging as 300+ people with millions of $. It's only a matter of money.

That's a bit obvious but ofc you have to consider the gameplay/the mechanics more than the graphics / story to understand why Solasta 2 is gonna be a 1.000.000 dollar game.

On many things BG3 is better but this small indie game contain things that works way better than this AAA.

I mean Solasta has sold 100k to 200k copies. So that means its made about 8 Million (assuming high end), minus steam fees. But that means its a super niche game, with not a lot of broad appeal. Most people want a bit more sizzle with their steak. But I think there are a core group of rule-focused D&D fanatics who don't value storytelling who will love it.

https://steamspy.com/app/1096530

As opposed to BG3 which has sold 2-5 Million copies...so far. Or $120 Million (assuming low end) minus steam fees. Has much broader appeal, has a social aspect to it (Multi), has a huge mod community who are ready to go. The potential for long term content with BG3 is HUGE. Custom Modules, exporting characters, etc etc.. BG3 has the potential to be the Game of the Decade.
I am excited.

https://steamspy.com/app/1086940


If they just fixed the Camera control in Solasta, it would make the game 10 times better. It's ridiculous. Lots of people have complained about it, but also unlike Larian they don't listen to player feedback, even a little.


Blackheifer