Originally Posted by Reckem
Originally Posted by Maximuuus
I'm fine with something "easier" for newcomers but at this point, better remove all AOO... it totally unbalance combats and make our characters even more powerfull compared to the AI.

Why not just fix the problem and make Jump provoke AOO? That way it keeps the tactical aspect of it.

First off, agree with the OP. Disengage should not be a bonus action as a general mechanic.

Secondly, Jump. This is harder to discuss. Jumping in D&D in some limited cases only uses part of your movement or requires a Full Action. But both these cases are not bonus actions.

Jump adds huge changes to mobility not found in the tabletop. Removing the disengage is a start. Even after that, Jump itself likely requires addressing.

Not hopeful this will change. This critic has been there since early access release with no mention on their thoughts or plans regarding it. I will still keep bring it up with each large feedback post.