Agree with most of OP analysis and others responses. Great thread! I have feedback for a few spells to place below that don't doesn't seem fully discussed already in this tread.

My biggest wish is a clear answer from Larian if they want to make this game close to a proper 5e experience with some typical house rules or simply game inspired by 5e. It makes it hard to give feedback without that knowledge because answers on one end of the spectrum might be completely ignored.

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Fog Cloud Discussion
BG3 Fog Cloud |
1) It blocks sight with the blind condition for those inside the cloud.
2) Those outside the cloud can't target those inside the cloud.

Tabletop Fog Cloud |
1) Those in the cloud can't see in or out of the cloud
2) Those outside the cloud can't see those in the cloud
3) You can not see through the cloud to those on the opposite side.

BG3 fog cloud is missing the third piece. I can give my attempted use of the third option in BG3 and it failing.
Near game start after getting most of the companion, the first ruins area you enter from the door (the entry above where you meet shadowheart). This room has only one door going further in where most of the enemies are located. So I cast fog cloud with the intention to force them closer disabling their range by placing it in the doorway. But they keep shoot me as if the cloud didn't exist. They didn't even have disadvantage.
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To Add more latter...

Last edited by JiruoVX; 19/05/21 07:42 PM.