Originally Posted by zamo
Can anyone tell me how this situation handled was in DOS2?

The larger story goal was very grounding for DOS2.The characters personal quests were still important but solvable along the way. The characters learn more about their "special" existence overtime allow them to grow into the main story role. While seeing those pushing them power fade give them little reason to follow their advice. The need for someone or someones with this special status to take action is made more important as the story progresses. This gives story reasons for the group standing together after other events might allow them to drift apart. So there is more room from characters to work together or against each other in DOS2 through out.

The starter story in BG3 comes to some resolution during act 1. And the many paths for attempting to solve it cause your companions to pull in different directions with little reason for following their unpreferred path or reach for their personal quests. So holding the whole party together should be very difficult in BG3 but Larian is set on you building a camp of all the people and do not want to take them away from you.

If they include enough companion options, they could have companion not compatible with some story approaches. So this could get resolved with time. But that is being hopeful.

The current story narrative and Tav are key issues with holding the party together. I don't think making the other companions less dynamitic or interesting is a good answer to the problem. The Main Story or Tav need something to put good rails on the game.

Last edited by JiruoVX; 19/05/21 09:00 PM.